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BSPSource - Valve Developer Community
WEBJul 12, 2024 · bspsource is a GUI map decompiler for Source games, written in Java . Based on VMEX, it converts BSP files into VMF ones that can be loaded in Hammer. It also includes numerous bug fixes over VMEX and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more.
Developer.valvesoftware.comReleases · ata4/bspsrc · GitHub
WEBA Source engine map decompiler. Contribute to ata4/bspsrc development by creating an account on GitHub.
Github.comBSPSource | Valve Developer Union
WEBbspsource is a Java-based graphical map decompiler for all Source games, up to Dota 2. It converts a compiled BSP into an editable VMF file for you to use in Hammer.
Valvedev.infoGitHub - ata4/bspsrc: A Source engine map decompiler
WEBbspsource is a map decompiler for Source engine maps, written in Java. It decompiles .bsp map files back to .vmf files that can be loaded in Hammer, Valve's official level editor.
Github.comBSPsource | TopHATTwaffle
WEBbspsource is a VMEX-based map decompiler for the Source engine. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Support has been extended to newer Source engine games, such as Dark Messiah of Might and Magic, Left 4 Dead 2, and Portal 2.
Tophattwaffle.comGitHub - Jds1234/BSPSource: Source engine BSP decompiler
WEBbspsource is a map decompiler for Source engine maps, written in Java. It decompiles .bsp map files back to .vmf files that can be loaded in Hammer, Valve's official level editor.
Github.comBSPSource [Source Engine] [Modding Tools] - GameBanana
WEBA Source Engine (SOURCE) Modding Tool in the Map Tools category, submitted by CS PRO.
Gamebanana.comSteam Community :: Guide :: Porting Source 1 Maps
WEBMay 25, 2020 · Porting Source 1 Maps. This guide will cover decompiling BSPs using bspsource, putting them into Source 2 Hammer, and porting materials with VTFEdit. Hopefully it makes map porting easier for people.
Steamcommunity.comBSP (Source) - Valve Developer Community
WEBJan 19, 2024 · Introduction. This document describes the structure of the BSP file format used by the Source engine. The format is more closely derived from the BSP format used in Quake II than that of GoldSrc (both of which are derived from Quake I's BSP format ).
Developer.valvesoftware.comDecompiling Maps - Valve Developer Community
WEBJul 6, 2024 · bspsource is capable of reading the .lmp files and incorporate its data, but it will not load entities from the commentary files. Luckily you can convert commentary files back to VMF files by following these steps. and merging those entities into …
Developer.valvesoftware.com